I create real-time cinematic environments, previs, MetaHuman-based workflows, and virtual production assets using Unreal Engine, Maya, Blender and Nuke.
Selected Skills:
Unreal Engine 5 · Maya · Blender · Nuke · Sequencer · MetaHuman · Real-Time Lighting · Materials · Previs · LED Virtual Production · Camera Tracking Support
Becoming Clara Dogood
(Film)
Lost in Rewind
(Film)
Role: Virtual Production Unreal & CG Artist –– credited as (何蕾娜 )
Tools: Unreal Engine, MetaHuman, LED Volume, camera tracking support, and lighting calibration.
Contributions: Built/adjusted real-time environments, supported VP pipeline, created previs/breakdown material.
Contributions: Built/adjusted real-time environments, supported VP pipeline, created previs/breakdown material.
Lost in Rewind Previs
Lost and Rewind Scene Breakdown
Unreal Engine – Hologram / Glitch Material
Custom material built using Unreal’s node-based system.
Combines scanline generation, UV distortion, and time-based offsets to create a dynamic hologram effect.
Glitch direction is driven by vertex normals and animated parameters.
Combines scanline generation, UV distortion, and time-based offsets to create a dynamic hologram effect.
Glitch direction is driven by vertex normals and animated parameters.
Hole in the Wall
(Live Game)
Live Composting: Players wear Mocap suits to control virtual avatars
Rotation
(Music Video)
Designed and built a cyberpunk rooftop environment in Unreal Engine for a virtual production shoot.
Used Post Process Volume controls and real-time lighting to develop a stylized purple/pink look.
Iterated on lighting, color, and camera using Unreal Sequencer in a real-time workflow.