Becoming Clara Dogood
(Film)
Lost in Rewind
(Film)
Virtual Production Unreal & CG Artist –– Helena Hockertz credited as (何蕾娜 )
Lost in Rewind Previs
Lost and Rewind Scene Breakdown
Unreal Engine – Hologram / Glitch Material
Custom material built using Unreal’s node-based system.
Combines scanline generation, UV distortion, and time-based offsets to create a dynamic hologram effect.
Glitch direction is driven by vertex normals and animated parameters.
Combines scanline generation, UV distortion, and time-based offsets to create a dynamic hologram effect.
Glitch direction is driven by vertex normals and animated parameters.
Hole in the Wall
(Live Game)
Live Composting: Players wear Mocap suits to control virtual avatars
Rotation
(Music Video)
Designed and built a cyberpunk rooftop environment in Unreal Engine for a virtual production shoot.
Used Post Process Volume controls and real-time lighting to develop a stylized purple/pink look.
Iterated on lighting, color, and camera using Unreal Sequencer in a real-time workflow.